﻿using System;
using Gp.Scripts.Core;
using UnityEngine;

namespace Gp.Scripts.Data {
    [CreateAssetMenu(fileName = "temp", menuName = "Gp/战斗/单位配置", order = 0)]
    public class CombatantTeams : ScriptableObject, IEntityConfig {
        public string teamName = "new team";
        int IEntityConfig.GetID()
        {
            throw new NotImplementedException();
        }

        public string GetIconName()
        {
            throw new NotImplementedException();
        }

        public string GetName()
        {
            throw new NotImplementedException();
        }

        public string GetDesc()
        {
            throw new NotImplementedException();
        }


        public UnitPrefabEntityConfig[] presets = new UnitPrefabEntityConfig[4];
        public string GetID { get; set; }

        public string ItemName {
            get => teamName;
            set => teamName = value;
        }
        public string Description { get; set; }
        public Sprite Icon { get; set; }
    }
}